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    Path of Exile 2 is an Evolution of a Legendary ARPG

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    When Path of Exile launched in 2013, it became a cornerstone of the action role-playing game genre. Praised for its deep customization, challenging gameplay, and free-to-play model that voids pay-to-win traps. More than a decade later, Grinding Gera Games is once again making a splash in the ARPG space with the sequel, Path of Exile 2. We got to try Path of Exile 2 firsthand, and these are our initial thoughts.

    A True Sequel

    Path of Exile 2 has evolved from a mere extension of the first game into a full-fledged sequel. Its new identity coexists with the original game, allowing players to play both using the same client with microtransactions shared between the two. The graphics have made a significant leap forward, especially for the environmental assets of the game. Skills are crisp and full of effects, making it a joy to watch. GGG’s new engine showcases stunning graphics that bring you into the world of Wraeclast.

    Brand New Toys

    The skill gem system from the first game has been overhauled, making Path of Exile 2’s system more flexible, and a lot more digestible for new gamers. You no longer need to manage sockets on your gear, streamlining customization while maintaining the depth that players fell in love with. I personally felt better about assigning my skills, and never too overwhelmed with the amount of micro management needed. There are also 12 new ascendancy classes available, giving fresher playstyles and opportunities to craft unique builds. This gives players the freedom to build their glass cannons, juggernauts, and whatever amalgamation of skills they like to mess around with.

    A Hell of a Fight

    Combat has changed quite a bit in Path of Exile 2 with enhanced animations and improved enemy AI making encounters feel more responsive and engaging. I found myself kiting, sidestepping, and grouping enemies before taking them on, as I would often die just trying to bum-rush every single encounter. It’s refreshing to have a game challenge you per encounter, rather than having some randos die at your feet at the press of a button. Still, this may differ in the endgame, but I enjoy the challenge it poses in the beginning.

    In for a Penny

    Early access just released last December 6, and will run for 6 months before becoming entirely free-to-play for the public. That being said, if you’re an avid enjoyer of ARPGs, this is definitely worth sinking your teeth into as early as possible. Path of Exile 2 has a ton to offer right off the bat, and we’re excited to see where else this game will bring us.

    Want more of Path of Exile 2? Check this out:

    Path of Exile 2 Supporter Packs and Early Access Launch: What You Need to Know

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